Buffs: Food & Drink
Aktualisiert 2026-07-12
A good meal makes you work faster. In Taro Bay you can carry two consumable buffs at once — one food and one drink — and they speed up your actions for a while. Cooking and Brewing are the skills that make them.
Two slots, stacking effects
There are exactly two buff slots:
- Food (Slot 1) — cooked dishes.
- Drink (Slot 2) — teas and sake.
You can have one of each active at the same time, and their speed bonuses stack: a food buff and a drink buff simply add together. They also stack with the speed bonuses on your equipment. Consuming a new item replaces whatever is in that slot — so eating a second dish overwrites the first, it does not add a third stack.
The speed formula
Every speed bonus is a percentage. Add them all up — your food buff, your drink buff and any speed stats on your equipped gear — and your action speed multiplier is:
speed multiplier = 1 + (sum of all speed % ) / 100
Your action time is then your base action time divided by that multiplier.
An example: a base 10-second action, with an 8% food buff, a 6% drink buff and a
6% suit bonus, runs at 1 + (8 + 6 + 6)/100 = 1.20× speed — so it takes
10 s ÷ 1.20 ≈ 8.3 s. Faster actions mean more repetitions, more items and more
XP per hour.
A bonus that names all speeds up every skill; a bonus that names a specific
skill (say, diving) only helps that one.
The food menu
| Dish | Effect | Duration |
|---|---|---|
| Onigiri | +4% speed (all) | 20 min |
| Miso Soup | +6% speed (all) | 30 min |
| Sashimi | +8% speed (all) | 40 min |
| Tai Sushi | +10% speed (all) | 45 min |
The drink menu
| Drink | Effect | Duration |
|---|---|---|
| Green Tea | +3% speed (all) | 20 min |
| Junmai Sake | +6% speed (all) | 30 min |
| Ginjō Sake | +9% speed (all) | 45 min |
Pair the best food and drink you can afford: Tai Sushi + Ginjō Sake together give +19% speed for as long as both last.
What happens when a buff runs out mid-session
This is worth understanding for long idle sessions. The length of each repetition is locked in the moment that repetition begins. So if your buff expires part-way through a batch, the repetition already underway keeps its faster time, and only the repetitions that start after the buff has ended run at the slower speed.
The practical upshot: a buff you ate before logging off is honoured exactly for its full duration, even while you're away — no repetition is ever cut short or retroactively slowed. Your offline haul is computed as if you'd sat and watched the whole time. See Action Queue & Offline Progress.