Action Queue & Offline Progress

Aktualisiert 2026-07-12

Taro Bay is an idle game, so the single most important habit is this: never leave your diver standing idle. Line up work, close the tab, and come back to a full haul. This page explains exactly how that works.

One active action, a short queue

You always have exactly one active action — the thing you're doing right now. Behind it you can line up to three more actions in a queue. When the active one finishes, the next in line starts automatically, at the very instant the first ended. No gap, no wasted seconds.

Each action repeats. When you start one you choose either:

  • a fixed count — up to 10,000 repetitions — after which the action ends and the queue advances, or
  • endless (∞) — it just keeps going until you stop it (or, for a processing action, until it runs out of materials).

When an action ends

An action stops for one of two reasons:

  • Finished — it completed the number of repetitions you asked for.
  • Out of materials — a processing action needs input items each repetition; the moment your inventory can't pay for one more, it stops and hands over to the next queued action.

Gathering actions have no inputs, so a gathering run never stops for lack of materials — only when its count is reached or you stop it yourself.

Offline progress

Here's the good part: your action keeps running while you're away. Taro Bay doesn't freeze when you close the tab. When you come back, the game works out exactly how many repetitions would have completed in the time that passed, banks all that XP and all those items, advances through your queue if the active action finished, and shows you a summary of everything you earned.

Whether you watch it live or come back a day later, the result is identical — the same repetitions, at the same moments. There is no offline time limit in the current version, so a long trip away is never wasted.

Getting the most from the queue

  • Keep the queue full before you log off — up to three actions of runway.
  • For open-ended grinding, the endless (∞) setting means you never run dry.
  • Buffs matter here too: if you eat before a long session, read Buffs: Food & Drink to understand exactly how a buff that expires mid-session affects the run.
  • Farming and aquaculture plots ripen in parallel with your active action — they don't take a queue slot, so there's no reason to leave them empty.

See also: Skills & XP and Getting Started.