Diving Zones & Gates
Aktualisiert 2026-07-12
The descent is the heart of Taro Bay. Six diving zones stack from the surface down to the Dragon Palace, each darker, richer and harder to reach than the one above it. Clearing a zone's entry requirement is the single clearest measure of your progress.
How gates work
Every zone past the first carries an entry requirement — a checklist where all conditions must be met at once. A requirement is one of two things:
- a minimum skill level (always Diving for zones), or
- a piece of equipment of a high enough tier in the right slot (see Equipment & Slots for the tier rule).
Deeper zones combine both — a diving level and the right suit, sometimes a boat too.
The six zones
| # | Zone | Depth | To enter |
|---|---|---|---|
| 1 | Tidal Pools | 0 m | Open to everyone |
| 2 | Coastal Waters | −8 m | Diving 10 |
| 3 | Reef | −18 m | Diving 25 + Diving Suit (tier 1) |
| 4 | Wreck Grounds | −40 m | Diving 40 + Diving Suit (tier 2) + Boat (tier 3) |
| 5 | Twilight Zone | −200 m | Diving 60 + Diving Suit (tier 3) |
| 6 | Ryūgū Depths | −1000 m | Diving 85 + Diving Suit (tier 4) |
Because the gear rule is tier or higher, a tier-4 suit satisfies every suit requirement above it — you only ever need your best one.
Working your way down
- Start in the Tidal Pools: warm, open water with no requirement. Everything you need to reach the next band is already down there.
- Bank Diving XP until Coastal Waters open at level 10 — the first pearls appear here.
- From the Reef onward, keep your diving suit upgraded: it is both your speed boost and your key to the next gate.
- The Wreck Grounds are the one zone that also asks for a good boat — plan your Carpentry ahead of time.
Each zone has its own resources and its own look; the deeper you go, the darker the water and the richer the haul. The full, always-current requirement for each zone lives on its own page under Zones.
For how gathering and processing feed each other on the way down, read Getting Started.