Guilds & Daily Quests

Updated 2026-08-21

Taro Bay is an MMO, and its social heart is the guild — a group of divers with a shared chat, a shared purse and cooperative daily quests. Alongside guild life, everyone has their own rotating daily quests for a little extra coin.

Founding, joining or being invited to a guild needs a confirmed email address. Daily quests do not — those are yours alone. See Getting Started.

Daily quests

Each day you get a small set of daily quests — bite-sized goals like "begin 2 diving actions" or "harvest 2 ripe plots". Complete one and claim its reward, which is mon (sometimes plus a handful of items). A few examples of what rotates in:

QuestGoalReward
Peddle WaresSell 3 times to the trader100 mon
Work the MarketPlace 2 market orders120 mon
Tend the LandHarvest 2 ripe plots150 mon
Take the PlungeBegin 2 diving actions120 mon
Big HaulSell 20 items to the trader200 mon + 3 rice

Your progress ticks up automatically as you play, and the quest board resets each day — a steady bonus on top of everything else you're doing.

Where to find them

The quest board sits on your overview page, but you no longer have to go there to use it: the scroll button in the top bar (hotkey Q) opens the same board from any page in the game. Check your progress and hit Claim without leaving your fishing spot, the market or the deep. When a quest is finished and waiting to be claimed, the button shows a small gold marker, so you can see at a glance that a reward is ready.

Founding or joining a guild

You can belong to one guild at a time. Joining an existing one is free; founding your own costs 1,000 mon. A guild has:

  • a name, a 2–4 letter tag shown next to members' names, and a short description,
  • three roles — Leader, Officer, Member,
  • its own chat channel, and
  • a join mode: open (anyone may join) or invite only.

A new guild starts with room for 10 members and can grow to a maximum of 30.

A guild is never left without a Leader. A Leader who wants to move on hands the role to someone else first, or disbands the guild — and if a Leader deletes their account outright, the role passes on by itself: to the longest-serving Officer, or, if there is no Officer, to the longest-serving Member. The guild chat says who took over. Only when the Leader was the guild's last member does the guild go with them, treasury and all.

The guild chat also celebrates with you: whenever a member reaches a milestone level — 10, 20, and every tenth level up to 90, plus the cap at 99 — in any skill, a small notice appears in the guild channel for everyone to cheer. The very biggest achievement unlocks — a level-99 mastery, say — go one step further and are announced to everyone in the global chat.

Koban — the guild currency

Guilds have their own currency, koban, entirely separate from your personal mon. Koban:

  • is earned collectively from guild daily quests,
  • sits in the guild's shared treasury, and
  • is spent only by the Leader — for example to raise the member cap or unlock new guild symbols (emblems).

Koban is never a personal currency and can't be traded. Raising the member cap costs koban in +2 steps — 50 koban for the first step (10 → 12), then 100, and so on up to the cap of 30.

Guild daily quests

On top of your personal dailies, the guild shares a set of cooperative daily quests. Everyone's contributions add up toward one goal — for instance, "harvest 20 ripe plots across the guild" or "fill 15 market trades between players". Your effort only counts from the moment you're in the guild (progress is tallied from guild-midnight or when you joined, whichever is later).

Completing a guild daily rewards the whole guild with koban and guild XPnever mon. Guild XP is pure prestige: it raises the guild's level and its standing in the guild directory, but is never spent.

The guild directory ranks guilds by guild XP. It is not the same board as the player leaderboard, which ranks individual divers per skill and by total level — your own climb there is entirely your own, guild or not.

Why join

  • Company and chat — the fastest way to learn the ropes and trade tips.
  • Shared goals — guild dailies turn everyone's grind into collective rewards.
  • Prestige — climb the guild directory as your guild levels up.

See also: The Market, the leaderboard and Getting Started.