Press Kit

Everything you need to write about Taro Bay: the facts, the description, screenshots at 1920 × 1080 and the logo files. All of it is free to use in coverage — no permission needed, no embargo to respect.

A free browser idle MMO on the coast of old Japan: 18 skills, 6 diving zones and a player-run market. Gather, craft and trade your way down to the Dragon Palace — your character keeps working while the tab is closed. No download.

Factsheet

Title
Taro Bay
Developer
Patrick Kis — solo, Wiener Neustadt, Austria
Platform
Web browser, desktop and mobile; installable as an app (PWA)
Price
Free. No purchases, no ads, no loot boxes — and per the Fair Play charter, nothing that moves the player market will ever be sold
Status
Open beta — playable now, content and balance still moving
Genre
Idle / incremental MMO with crafting and a player economy
Languages
English, German
Website
tarobay.io
Press contact
hello@tarobay.io
Technology
Next.js and Supabase — server-authoritative, no client to install

About the game

Long ago a young fisherman followed a turtle down beneath the waves, into a palace where one evening lasted a lifetime on shore. Taro Bay begins at that water's edge — and every dive goes a little deeper.

Taro Bay is a free idle MMO that runs in a browser tab. You queue up work, close the tab, and come back to a report of everything your character gathered, crafted and levelled while you were gone. 18 skills feed each other across 6 diving zones, from the tide pools at the surface down to the Ryūgū Depths at −1,000 m, and every zone is gated by gear a player had to make first.

Nothing in the game is sold for real money. Every suit, boat and blade is crafted by a player and traded on an order book for mon, the in-game currency — the depth has to be earned.

Features

Every number on this page is read straight out of the game's content files when the page is built — it cannot drift from what's live.

  • 18 skills — 6 gathering, 6 crafting, 6 combat. Each levels to 99.
  • 6 diving zones, from the tidal pools at 0 m down to −1,000 m, each gated by craftable gear.
  • 394 items on one connected crafting graph — a farmed thread becomes the suit that opens the next zone.
  • A player-driven market: a real order book settled in mon. The NPC trader only frames the corridor with a buy floor and a small starter assortment.
  • Combat that idles like everything else: 4 hunting grounds, 12 opponents (4 of them bosses) and 6 abilities.
  • Guilds with their own chat and goals, plus Global, Trade and Help channels for the bay at large.
  • 36 achievements and 19 leaderboards — one board per skill plus total level.
  • Two interfaces on one save: Classic panels, or Kakemono, a vertical scroll world that descends from the village into the deep.
  • Real offline progress: a return report of everything that happened while the tab was closed, and one optional notification when the queue runs dry.

Screenshots

Seven images, 1920 × 1080, captured on 2026-08-07 from a live account. Click one to open the full-size file.

Taro Bay village overview in the Classic interface: a hunt running with its progress bar and countdown, three planned actions waiting behind it, the daily quest board below, and all eighteen skills with their levels in the sidebar.
The village overview — one action running, three more queued
The Diving skill page in Taro Bay: a painted night-dive scene as the panel header, the actions of the Coastal Waters zone with their duration and experience, and the depth scale along the right edge marking all six zones down to the Ryūgū Depths.
A skill page — Diving, two of six zones open
The Taro Bay player market: an order book for one item with sell orders on the left and buy orders on the right, each with a price in the in-game currency mon and a quantity.
The player market — a real order book, settled in mon
The hunting screen in Taro Bay: a fight in progress against a dock rat with health bars for both sides, the ability slots below it, and the Harbor Quay hunting ground with the full statblock and loot of its opponents.
Combat — pick your quarry, then let the fight idle
The guild page in Taro Bay: the guild's name, tag and member count, two shared daily goals with their progress, the koban treasury and the shop the treasury pays for.
A guild — shared daily goals and a koban treasury
The Taro Bay activity log: finished runs in chronological order, each with the number of repetitions, the items gained, the experience earned and how long ago it finished.
Back after a few hours — the log says what happened
The Kakemono interface of Taro Bay: a vertical scroll world descending through the diving zones, the open Coastal Waters above and the still-locked Reef below with the diving level it asks for.
The second interface — Kakemono, one vertical scroll

Logo and icon

The typed wordmark is the logo — there is no separate picture mark. The ⟡ kamon to the left of it is the same glyph the app icon is built from, and it may be used on its own where the full lockup would be too small.

Taro Bay
  • Word lockup, light on darkSVG · outlined, no font neededDownload
  • Word lockup, light on darkPNG · 1200 px wide, transparentDownload
  • Word lockup for light backgroundsSVG · outlinedDownload
  • Word lockup for light backgroundsPNG · 1200 px wide, transparentDownload
  • Cover imagePNG · 630 × 500Download
  • App iconPNG · 512 × 512Download
  • All screenshotsZIP · all seven images at 1920 × 1080Download

Colours and type

Palette

Indigo night #110e1c (ground) · #f0eef6 (text) · gold #f0b342 (currency and primary actions) · shu #e8503a (the mark) · sea teal #3cc9b8 (progress and depth).

Taro Bay is a dark-only design. Please don't place the lockup on a light-coloured brand background — there is a dark-on-light version above for that case.

Typeface

Zen Kaku Gothic New (SIL Open Font License) carries the interface and the wordmark; Shippori Mincho is used only for small kanji accents.

Using these assets

You may use the screenshots, the lockup and the icon on this page to report on, review, stream or link to Taro Bay, in print and online, without asking first. Crop and scale them as your layout needs; please don't recolour the lockup or rebuild it in another typeface.

The name Taro Bay, the wordmark and the ⟡ kamon are the marks of the game. Please don't use them for anything that suggests an official partnership, endorsement or affiliation that doesn't exist.

Screenshots may show player-made content. If you need a shot of something specific — a particular skill, a boss fight, the market at a busy moment — just ask; it's usually a five-minute job.

Contact

Taro Bay is made by one person. Questions, review copies of anything (there is nothing to buy — it's free), interview requests, or a shot you can't take yourself: hello@tarobay.io.

Replies usually come the same day, occasionally the next.

hello@tarobay.io

tarobay.io