Open Beta

Dive to the Dragon Palace.

Dive, craft, and trade your way down to the legendary Dragon Palace — a cozy idle MMO on the shores of old Japan.

Free · No download · Keeps playing while you're away

Taro Bay village overview in the Classic interface: a hunt running with its progress bar and countdown, three planned actions waiting behind it, the daily quest board below, and all eighteen skills with their levels in the sidebar.

The legend

Urashima Tarō looked down. So do we.

Long ago, a young fisherman named Urashima Tarō carried a stranded turtle back to the sea. In thanks, it bore him down to Ryūgū-jō, the Dragon Palace beneath the waves — where one evening among the sea-folk lasted lifetimes on the shore. Taro Bay begins where the legend does: at the water's edge, looking down.

The Depths

Six zones. One way down.

From the tide line to the Dragon Palace, six diving zones descend — each gated by gear you craft yourself. The village is the breadth; the depth is the goal.

01 / 06

Tidal Pools

0 m

Warm pools at low tide. Every ama diver starts here.

02 / 06

Coastal Waters

8 mDiving 10

Sunlit shallows. Between the sea urchins, mother-of-pearl sometimes glints.

03 / 06

Reef

18 mDiving 25 · Diving Suit I

Warm waters teeming with life. Here ama divers find their first real pearls.

The Diving skill page in Taro Bay: a painted night-dive scene as the panel header, the actions of the Coastal Waters zone with their duration and experience, and the depth scale along the right edge marking all six zones down to the Ryūgū Depths.

04 / 06

Wreck Grounds

40 mDiving 40 · Diving Suit II · Boat III

Sunken merchant ships in the gloom. Porcelain, chests — and map fragments.

05 / 06

Twilight Zone

200 mDiving 60 · Diving Suit III

The last light fades. What lives here glows on its own.

06 / 06

Ryūgū Depths

1000 mDiving 85 · Diving Suit IV

Black and neon. Below, the roofs of the Dragon Palace shimmer.

Features

What you'll actually do

A hunting ground in Taro Bay: a painted night-harbour scene as the header of the Harbor Quay, below it the four hunting grounds as a row of tabs with the Pirate Cove still locked, the ground's two hunts and its boss as a list with an estimated chance of success each, and beside them one chosen foe in full — the Restless Spirit with its combat values, its loot per kill and the experience it pays.

Twelve interlocking skills

Six gathering skills — Diving, Fishing, Aquaculture, Farming, Woodcutting, Mining — feed six crafting skills, from Smithing and Weaving to Cooking, Brewing, and Artisan work. Nothing you gather is filler; every field, log, and ore vein feeds the way down.

The Taro Bay player market: an order book for one item with sell orders on the left and buy orders on the right, each with a price in the in-game currency mon and a quantity.

A player-driven market

Trade on a real order book: buy and sell orders placed by players, settled in mon (◉). NPC vendors only set a price floor — the prices are yours to make.

The Taro Bay activity log: finished runs in chronological order, each with the number of repetitions, the items gained, the experience earned and how long ago it finished.

Real offline progress

Queue up actions and close the tab — your character keeps working. When you come back, a return report shows exactly what you gathered, crafted, and leveled while you were away.

The Kakemono interface of Taro Bay: a vertical scroll world descending through the diving zones, the open Coastal Waters above and the still-locked Reef below with the diving level it asks for.

Two interfaces, one game

Play in Classic, a clean panel layout — or in Kakemono, a vertical scroll world that descends from the village into the deep. Switch whenever you like; your progress is the same.

The guild page in Taro Bay: the guild's name, tag and member count, two shared daily goals with their progress, the koban treasury and the shop the treasury pays for.

Dailies and village chat

Small daily quests give each session a shape without demanding one. Chat runs in dedicated channels — Global, Trade, and Help — so a question never drowns in market talk.

No pay-to-win

Every suit, boat, and blade in Taro Bay is crafted by a player and traded for mon. Gear is never sold for real money — the depth has to be earned.

The core loop

Going deeper takes three things — and each one reaches back to land.

  • Diving suit ← Weaving ← silk ← Farming
  • Boat ← Carpentry ← timber ← Woodcutting
  • Helmet ← Smithing ← ore ← Mining

And the depth pays it back: the rarest materials for exactly these crafts wait below. No skill is an island — every skill on land feeds the dive, and every dive feeds the land.

Roadmap

On the horizon

Taro Bay is in open beta — the village stands, the market runs, six zones are open, and combat, guilds, achievements, leaderboards and the installable app have all arrived since. Everything below is planned and being built, in the order that serves the game. No dates promised.

Deeper hunts and guild bosses

planned

The hunt heads out to sea — hunting grounds below the waterline, and bosses that take a whole guild to bring down.

Aquarium Collection

planned

Every species you catch or surface fills the village aquarium, page by page. Complete a zone's collection and it grants a permanent bonus.

Cartography & treasure maps

planned

Map fragments from the wreck grounds fit together into charts — and charts point to treasure spots worth the dive.

Village expansion

planned

Shiokaze grows with you — more to build, tend, and come home to between dives.

Steam release

planned

Taro Bay stays a browser game first — and will make its way to Steam as well.

Pull up a chair by the harbor

Taro Bay is small, in open beta, and shaped by the people who play it. Tell us what works, what doesn't, and what the deep should hold.

Found a bug, or have an idea? The in-game report button sends it straight to us, with the context already attached — you won't have to explain much.

FAQ

Questions, answered plainly

What is Taro Bay?

Taro Bay is a free idle MMO that runs in your browser, set on the coast of old Japan. You gather and craft across twelve skills, train six more on the hunt, trade with other players, and dive through six zones toward the legendary Dragon Palace — and your character keeps working while you're away.

Is Taro Bay free?

Yes. Taro Bay is free to play, no purchase and no download required. Gear is crafted and traded by players, never sold for real money.

Does it run in my browser — and on my phone?

Taro Bay runs entirely in the browser; there is nothing you have to install. It works in mobile browsers too, and if you like, you can add it to your home screen or desktop and play it in its own window — on iPhone and iPad that is also how queue notifications reach you.

What happens while I'm offline?

Your action queue keeps running. Close the tab, sleep, go to work — when you return, a report shows exactly what you gathered, crafted, and leveled in the meantime. If you want a nudge, you can switch on a single notification for the moment your queue runs dry.

Is there combat?

Yes — six combat skills are live. You pick your quarry at one of four hunting grounds, equip a blade, a bow, or onmyōdō talismans, and your character fights one foe after another, offline like any other action. Every win pays out loot and experience; a defeat ends the hunt and sends you off to recover. The combat guide in the wiki has the details.

How do I trade with other players?

Through the player market: a real order book where you place buy and sell orders in mon (◉), the in-game currency. Prices come from players, not from us — NPC vendors only provide a price floor.

Dive to the Dragon Palace.

Black and neon. Below, the roofs of the Dragon Palace shimmer.

Free · No download · Keeps playing while you're away